Archive for the ‘Homebrew’ Category
Atari 2600 Cartridge Remade Into Wallet
June 14th, 2009 by Sean R.
It is $55.00 USD, however, the maker of this fine conversation piece says all of an Atari 2600 cartridge’s parts, except for one screw, are re-purposed to help make it into a wallet.
The maker, Nilesz, is running a win-a-wallet contest over on his site, which of course gives you the info on how to order one.
From his blog, it sounds like he does take mail-in requests, but you need to make sure you’re sending him something usable first.
It’d be geektastic if he could do the old Imagic cases, but the 14 he does offer – including Haunted House, Circus Atari and everyone’s favorite, E.T. – are slick enough.
Source: Nilesz – Project Atari 2600 Wallet
Posted in 2600, Atari Inc., Homebrew, Videos
Colors on the Nintendo DS and DS Lite
May 25th, 2009 by Sean R.
Christian Pearce, illustrator extraordinaire, sees no limits when it comes to his hot rod art, proving that even the touchscreen-enabled Nintendo DS and the homebrew app, Colors can be a deadly combo for imaginative creation:
Christian Pearce isn’t just some random illustrator with a knack for unusual media. The New Zealand-based man has amazing talent as proven by his employment at Peter Jackson’s Weta Workshop, creating the dinosaurs for the most recent King Kong movie.
Weta might sounds familiar to some of you as this is the same production studio that brought us the real-life Warthog, the gun-turret-wielding off-road beast from the popular XBOX franchise, Halo.
Colors! for Nintendo DS requires a homebrew enabled Nintendo DS or Nintendo DS Lite. Download Colors.
Posted in Homebrew, Nintendo, Nintendo DS, Videos
Turn 8-Bit NES music into Rock Band tracks
April 7th, 2009 by Sean R.
Insignificant Studios’ 8bitar Hero procedurally generates four Rock Band patterns from the audio of someone playing an emulated NES game, all in real-time.
8BITar Hero is basically Rock Band except with a Nintendo emulator generating the music and levels. Taken from the 8BITar Hero website:
Gameplay levels that are procedurally generated from the act of playing a game. One person plays NES games on an emulator, others play a Rock-Band game with levels that are generated algorithmically from the audio code of the NES game. The focus here is the generative nature of the game, and the process by which the levels are created.
So this is basically filed under “something I had no idea I wanted to do, until I realized I had the opportunity to do it”.
Super Nintoaster Plays SNES Games
March 22nd, 2009 by Sean R.
If you prefer video game consoles that look like common kitchen appliances, I’ve got a special treat for you:
This console project was built by BenHeck.com contributor Richard DaLuz (aka Vomitsaw). This thing is so cool, but sadly is doesn’t make toast anymore
For your inner technology geek, the whole project was fully documented complete with pictures.
Richard also put up a video on YouTube so you can see the thing in action playing Super Metroid.
Giant SNES Controller
January 25th, 2009 by Mik H.
From the makers of the giant Atari Joystick and NES Controller comes… the ginormous SNES Bone controller (for those with big hands), go ahead play some Chrono Trigger, better yet ActRaiser.

This thing is rad, but is it functional? Uh, well that’s debatable, however it’s really cool and worthy of a mention here on Recycled Gaming.
Just imagine playing a few rounds of Super Punch Out with this controller. You could totally punch the buttons. Knock out! Read the rest of this entry…
Giant NES Controller Coffee Table
January 2nd, 2009 by Sean R.
The other day I posted about the giant Atari 2600 controller and now I present to you a giant working NES controller that also doubles as a coffee table:

Here’s a picture of this classic Nintendo controller with the glass top on it:

For just a little more of retro gaming win, take a look at the video of the controller actually working while playing Super Mario Bros. 3:
This piece of classic gaming history was created by Kyle Downes, a 21 year old motion graphics designer from Melbourne, Australia.
Encase you want to find out more and see how Kyle created this 8-bit classic Nintendo controller, visit his blog post on how he made it.
I’ve been talking with my friend Mikalae who is also really into classic gaming like me, and we’ve decided to build our own NES controller too.
Once our 8-bit NES controller project starts, I’ll be sure to document the entire thing just like Kyle did. This is going to be awesome!


