Archive for the ‘NES 8-bit’ Category



1984-85 Nintendo NES In-Store Game Kiosk

June 17th, 2009 by Sean R.

An eBay seller says this is a kiosk that was used in stores to sell the Nintendo Entertainment System games back in the day:

Apparently this Kiosk has two NES controllers, a Grey Zapper Light Gun and is loaded with the following 16 classic NES games:

Tennis, Baseball, Soccer, 10-Yard Fight, Golf, Wild Gunman, Hogan’s Alley, Duck Hunt, Wrecking Crew, Excitebike, Kung Fu, Super Mario Bros., Ice Climber, Pinball, Clu-Clu Land, Stack-Up

I already own the actual cartridges for the games on this NES Kiosk, but man, if I had an extra $499.00 USD laying around, I’d probably bid on this auction.

Check out the details on the eBay auction listing.

NES: The Little Mermaid

May 17th, 2009 by Luke C.

Somewhere along the line movie-licensed games got a reputation for being, at best, mediocre. The Little Mermaid for the Nintendo Entertainment System probably belongs in that category, but nostalgia tells me it’s one of the shining lights of the NES library.

The Little Mermaid

(I’ll be up front: I know this isn’t exactly one of the big classics of gaming, even compared to other Disney licensed games like DuckTales. However, it is the first game I remember beating without using a Game Genie or any other kind of cheat, so it’s always had a special place in my heart. It’s kind of like Scrooge’s first dime, I suppose. But enough about my childhood and mixing up Disney trivia, on with the review.) Read the rest of this entry…

Turn 8-Bit NES music into Rock Band tracks

April 7th, 2009 by Sean R.

Insignificant Studios’ 8bitar Hero procedurally generates four Rock Band patterns from the audio of someone playing an emulated NES game, all in real-time.

8BITar Hero is basically Rock Band except with a Nintendo emulator generating the music and levels. Taken from the 8BITar Hero website:

Gameplay levels that are procedurally generated from the act of playing a game. One person plays NES games on an emulator, others play a Rock-Band game with levels that are generated algorithmically from the audio code of the NES game. The focus here is the generative nature of the game, and the process by which the levels are created.

So this is basically filed under “something I had no idea I wanted to do, until I realized I had the opportunity to do it”.

NES: Mega Man 2

March 20th, 2009 by Sean R.

MegaMan II is the sequel to the mildly popular Mega Man 1. This game featured more bosses, larger stages, more abilities for the Blue Bomber, and the same evil mastermind, Dr. Wily.

Apparently Dr. Light/Right still hasn’t figured out how to get rid of his former assistant, so he sends Mega Man off to take him down. So, does Mega Man succeed this time, or does he end up on a permanent vacation?

Mega Man II Title Screen

Mega Man II is a lot better than in the first in the fact that it’s longer, has more bosses, more weapons, and the GutsDozer. We must not forget the Gigantic Shrimp-spewing Lantern Fish. Creepy cool if you ask me.

I don’t find anything wrong with this sequel to the original Mega Man. Whatever problems there were in the first one, they corrected in this one for sure. Read the rest of this entry…

NES: Mega Man 2 in Nearly 3-D

March 19th, 2009 by Sean R.

Mega Man started life in 2-D on the NES, went on to three dimensions in Mega Man Legends, hopped back to 2.5-D with Mega Man Powered Up, and now, thanks to Swedish animator Peter Sjostrand, the Blue Bomber appears in something of a mixture of all three.

The “Mega Man 2.5D Single Player Demo” depicts a recreation of Mega Man 2, only while it retains the 8-bit aesthetic of the NES classic, the environment around our hero has real depth.

Though gameplay seems to mimic its inspiration, the addition of a swooping camera and constantly shifting angles makes the trip though Metal Man’s stage a complex, physics-defying experience.

Sadly, thanks to licensing issues this video is probably the only fruits of Mr. Sjostrand’s labor we’ll ever see.

How to Replace a NES Game Battery

March 18th, 2009 by Sean R.

Over time your NES game batteries wear out, thus taking away the ability to save your game position. With the right tools and just a few minutes of effort, you can replace your old worn out battery.

NES Game Battery Repair Tools/Parts

Disclaimer: You will lose your saves while doing this, no matter what. Read the rest of this entry…

Classic Game Cartridge Care Tips

March 16th, 2009 by Sean R.

First off, congratulations on owning a piece of gaming history. I’ve put together some tips to help you care for your classic game cartridges.

Keep in mind that these classic game cartridges have been around for a while. Some are more than a quarter century old! Some might even be older then you :)

Over time, humidity, dirt, and improper storage practices can lead to oxidization of the contacts and prevent the game from working.

In most cases, the ravages of time can be reversed and a game can be restored to working condition through a simple cleaning procedure.

Something to note, even if you are not experienc­ing problems it is a good idea to clean your games occasionally, as preventative maintenance. Read the rest of this entry…

NES – Bubble Bobble

March 14th, 2009 by Sean R.

In Bubble Bobble for the NES basically one or two players control bubble-blowing, chubby little green and/or blue dinosaurs.

Bubble Bobble

This creative game developed in 1988 by Taito for Nintendo is jam-packed with 113 levels, each with a unique platform configuration.

Your goal is to blow bubbles at wandering beasts, trapping them inside and causing them to float towards the top of the screen. Read the rest of this entry…

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