Sega Dreamcast: Power Stone

January 7, 2009 - 8:43 am - Posted by Sean R.

Games like Capcom’s Power Stone exemplify why hardcore gamers and retro game collectors love the Sega Dreamcast console so much.

Sega Dreamcast: Power Stone

Power Stone is a breath of fresh air in a tired 3D fighting genre, brimming with innovative ideas and wild arcade action.

It’s difficult to believe this was an early Dreamcast game, because few fighting games have surpassed it in terms of graphics and gameplay.

Power Stone pits two warriors in close-quartered environments like a factory, courtyard, or pirate ship.

The attractive battlegrounds are the ideal size so the characters can move around freely but not wander too far apart.

The fights are hyper and chaotic, and the horrid pace admittedly takes some getting used to.

Sega Dreamcast: Power Stone

In addition to hand-to-hand combat, the simple control scheme makes it easy to bombard your opponent with boxes, barrels, and whatever else you find lying around.

Weapons range from huge hammers to machine guns to rocket launchers. Collecting three “power stones” temporarily transforms your fighter into a “super being”, making your opponent wise to flee until the effect wears off.

Power Stone’s characters are nicely rendered in Japanese anime style, and they are a likeable bunch. The one obligatory oddball is the bizarre “Mad Clown”, who looks like a cross between Beetlejuice and the Mummy.

Power Stone is a blast to play, and the one-player mode is as addicting as it is relentless.

Any respectable Sega Dreamcast fan should have this gem in their collection.

2 Responses to “Sega Dreamcast: Power Stone”

  1. Luke C. says:

    I love Power Stone, but the bosses usually stop me cold. They always seem to have very damaging attacks combined with high HP and defense.

    I’m surprised I don’t see more comparisons drawn between the Power Stone and Smash Bros. serieseseseses. They’re both “fighting games” that throw players into large, chaotic brawls in varied, active arenas around which the fighters can freely roam, and for good measure they both throw in plenty of random items that can easily change the flow of battle. In other words, they’re both fighting games that ignore most of the standards to which every other fighting game tries to hold itself.

  2. Bitmaster says:

    One of the most under-played games ever. I use to not be fond of this game, but after I found out about air grabs and double grab jumps off the walls I was like OMFG, that added a whole new play and level of fun to the game. I love this one more then its sequel, because you can really focus on 1 on 1 fighting. This game is really one of the best 3D fighter and most unique I have ever played. You would be surprised how much you can do.

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